Outside of GHRI: Arne enjoys the outdoors Whether he is running marathons, hiking or skiing the Rocky Mountains or the Cascade Range, exploring new cities, towns and neighborhoods, or just a simple walk through Central Park, it doesn’t matter. He originally grew up in the city of Saint Paul, Minnesota and is an avid Minnesota Sports fan. He received his Bachelor’s of Science degree in Civil Engineering from the University of Colorado. He was also the head author of two conference papers on the topic of energy storage solutions for both rapid bidirectional power flow as well as voltage and power flow stabilization. His Master’s Thesis was focused on using Supercapacitor Energy Storage Systems for the improvement of renewable energy integration onto the electrical grid. The majority of the products he tests include consumer electronics, toys, and home improvement goods.Ībout his background: Arne recently graduated with a Master's of Science degree in Electrical Engineering from Oregon State University, with a focus in Energy Systems. He reviews products for editorial consideration and for ad and Seal clearance. What He Does: Arne is a Test Engineer in the Consumer Electronics and Engineering Lab. How long he's been at GHRI: Since July 2013. For instance, Peaceable Kingdom Friends and Neighbors is a matching, cooperative game that teaches children how to recognize and name emotions. And the company EQtainment is on a mission to help improve emotional intelligence with an abundance of games designed to help kids read social cues, improve self-motivation, and better manage relationships. One trend we're super excited about is the slew of new toys trying to teach kids about compassion and enhance social skills. WowWee, also a leader in kid-friendly drones, announced its new R.E.V. Uncle Milton debuted a new Virtual Explorer line, which contains themed kits (space, dinosaurs, and ants) that integrate hands-on VR and AR experiences. Barbie's updated Dreamhouse is akin to a smart home, which has built in voice-recognition to recognize commands like turning lights or speakers on and off. We're seeing 3D printers, "smart" devices, drones, and virtual reality (VR) and augmented reality (AR) applications being built for kids. The general progression of technology is that it is first built for commercial applications, makes its way into the adult consumer world, and eventually will infiltrate the toy industry. Circuit Maze Arne Bostrom Emerging Tech Infiltrates Toys
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